﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;


namespace NetworkStateManagement.Classes
{
    class DynamicGameObject : GameObject
    {
        private Vector3 velocity = Vector3.Zero;

        public DynamicGameObject(Model model, Vector3 position, Vector3 direction, float scale, Vector3 velocity)
        : base(model,position,direction,scale)
        {
            this.velocity = velocity;
            
        }

        public Vector3 Velocity
        {
            get { return velocity; }
            set { velocity = value; }
        }
    }
}
